AI Insights · Timothy · April 2024
Top 5 iOS Racing Games in Ecuador: Q1 2024 Performance
Discover the performance trends of the top 5 racing games on iOS in Ecuador for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 iOS racing games in Ecuador showed varying performance trends across downloads, revenue, and active users. Here's a detailed look at how each game fared during the quarter.
Mario Kart Tour from Nintendo Co., Ltd. saw a steady trend in weekly downloads, starting strong at around 1.3K in the first week of January and ending the quarter with approximately 1K downloads. The game's weekly revenue fluctuated, peaking at $270 in mid-January and experiencing a slight dip towards the end of March at $143. Active users remained relatively stable, starting at 7.8K and closing the quarter at around 7.7K.
Bridge Race by SUPERSONIC STUDIOS LTD experienced a decline in weekly downloads, beginning with about 1.5K in early January and dropping to approximately 493 by the end of March. Weekly revenue was minimal, peaking at $28 in the first week and then maintaining a consistent low of $1 towards the end of the quarter. Active users also decreased, starting at 5.4K and falling to around 3.2K.
Asphalt Legends Unite from Gameloft showed divergent trends across metrics. Weekly downloads varied, starting at 700, peaking at 977 in the last week of March. Revenue saw a notable peak at $339 in mid-February before stabilizing around $114 by the end of the quarter. Active users showed a slight increase, beginning at 3.2K and ending at 3.5K.
Need for Speed No Limits by Electronic Arts had a relatively stable download rate, with numbers hovering around 400-650 downloads per week, peaking in early February. Weekly revenue remained modest, peaking at $111 during the mid-March period. Active users saw a peak of 2.9K in mid-February before settling at around 2.3K by the end of March.
Finally, Real Racing 3, also by Electronic Arts, showed consistent weekly downloads, starting at 305 and peaking at 475 in early March. Weekly revenue varied, with the highest point being $354 at the end of February. Active users increased from 1.9K in early January to approximately 2.2K by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.